Wednesday, May 26, 2010

Digital story

I first made a digital storytelling rubric that would allow me to have some perspective on the story.

My first idea was to deepen my understanding of colors in the Tlingit language by going into a cave on the outside of Kruzof Island, Near Engano Point, that is called Neixinté X’aak in Tlingit. The minerals found in the back of the cave are used to define a green color, and no one was able to tell me where I could see a sample of it. Furthermore, Neixinté X’aak is associated to an interesting story about two bold young men who go out there to gather rocks (to make pigment), and get caught by bad weather. The story is fairly long, but in the end they get back to Sitka just fine with their load of mineral and without any obvious transformation. That story seemed an interesting counterpoint to the story I tailored to illustrate the story map concept, and I kayaked out to Kruzof for three days but was unable to get to the outside of it because of a high pressure front moving in at that time.

The trip to Kruzof did not turn out totally in vain after all, because the entire area around the volcano was enshrouded in fog while I was over there. I then remembered that I had an unfinished design that related to the classic and sometimes over-analyzed story of Fog Woman, and thought I'd tell the story. I finished the design over the following couple of weeks, and here is the result:




Thank you.

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